Description: Manufacturer: GMT Games, LLCTitle: The Next War: PolandItem Number: #1714Players: 1-2Playing Time: This is a new board game in sealed packaging. Some packages may have shelf wear. COMPONENTSOne 22x34" mapOne 22x24" strategic displayFour 9/16" counter sheetsTwo rulebooks (Series Rules and Game Specific Rules)Six 8.5x11" Player AidsTwo 11x17" Player AidsOne 10-sided diePUBLISHED: 2017DESIGNER: Mitchell LandDEVELOPER: Ralph SheltonSYSTEM DESIGN: Gene BillingsleyMAP: Mark SimonitchCOUNTER ART: Mark Simonitch & Charlie KiblerPRODUCERS: Mark Simonitch, Andy Lewis, Tony Curtis, Rodger MacGowan, & Gene Billingsley Next War: Poland, the fourth volume in GMT's Next War Series. This game moves the action from Asia to Europe and allows players to fight a near future war in Poland as the Russians and their allies invade and NATO responds. A large portion of Poland is represented by the Operational (hex) map, while the Baltics are represented by a Strategic Display (similar to Next War: Taiwan’s). The Russians are not the behemoth of the Cold War, but they possess good material and a much better trained army than before. The Baltics, using new rules and mechanics, may fall quickly, although their forces may put up some resistance and make an appearance as reinforcements, while the front quickly establishes itself in eastern Poland as the Russian 6th and 20th Armies push forward to seal the Suwalki Gap while NATO rushes forces into the area spearheaded by the Allied Rapid Reaction Corps and followed up by whatever nation’s troops respond to the Article 5 declaration. The question is, can NATO stop the Russians or will Poland be overrun while Russia presents the world with a fait accompli? Note: the Next War series is not an Introductory wargame. Rather, we have intended herein to create a system (and a series) that will allow detailed study of modern warfare in various venues as well as engaging gameplay. That said, the Standard Game rules encompass a fairly straightforward ruleset that will, we think, be considered pretty "easy to learn" by experienced wargamers. So players who choose to play Standard Game scenarios can have a relatively quick game when that's what suits them. The real flavor of a war in the theatre, though, comes through in the Advanced Game, where you get much more control over airpower and can more clearly see each side's strengths and weaknesses. For players who want a "mini-monster game" experience, playing the Advanced Game Campaign Scenarios with some or all of the optional rules will definitely "deliver." Ownership of any previous Next War Series game will NOT be required to play, although ownership of Supplement #1 and Supplement #2 adds to the games. Units Ground units in Next War: Poland represent primarily brigades, regiments, and battalions of the armies of the Russia, her allies, and NATO. All ground units are rated for their attack and defense strengths, movement capabilities, and unit efficiency. Air units represent fighter, bomber, and attack squadrons of the major combatants and are rated for All-Weather Capabilities as well as their range, average pilot skill, and their abilities in Air-to-Air Combat, Close Air Support, and Strike missions. Maps and Terrain The game’s map represents the area in and around the eastern border of Poland at a scale of roughly 7.5 miles per hex. The map stretches from Kaliningrad Oblast in the north to Warsaw in the south, and from the Belorussian border west to Poznan. The Baltics are represented by a Strategic Display incorporating Land Areas and At Sea Boxes. Game System A game turn is generally composed of: Weather Determination. Bad weather can severely hamper air and naval operations activity and can significantly slow ground operations. Initiative Determination and Air/Naval Phase, wherein Air Superiority levels and air availability are determined and Sea Control is established or modified. Special Operations Phases in the Advanced Game allowing players to utilize their special operators in various recon and raid missions behind enemy lines. Strike Phases in the Advanced Game allowing players to launch air strikes, cruise missiles, and artillery and SSM strikes. One or more Movement and Combat Phases that allow both sides to move, react, and fight, with an advantage to the Initiative player on non-Contested turns Arrival of Reinforcements and Replacements Victory Determination Combat resolution examines not only unit strengths but also unit efficiency (representing training, doctrine, and morale), as well as the terrain where the combat takes place. The CRT tends to be very bloody in nature, reflecting what we believe will be a degree of attritional warfare early due to the lethality of modern weapons. As in many games, casualties represent not only actual combat losses but also losses of unit cohesion brought about by the rapid pace with which modern armies are able to engage and exploit on the battlefield. Scenarios There are several Standard Game scenarios. Some are small and focus on limited objectives while others are variations of a campaign game encompassing the entire map. Similarly to previous games in the series, the Advanced Game scenarios will be divided into various starting points scenarios allowing reinforcements to arrive at differing times as well as providing additional logistical support. So, the question remains. Can you, as the Russian player, enforce your will on the West and regain your former status in world affairs. Or will you, as SHAPE (Supreme Headquarters Allied Powers Europe) successfully use the assets at your disposal to blunt the Russian attack and save Poland? Shipping: Free US domestic shipping, via USPS Ground Advantage or UPS Ground.International shipping is via USPS International. International buyers are responsible for any import duties,fees or VAT specific to their country regulations.I will not alter the import declarations.Tracking information will be provided when item ships. Returns:Return of unopened packages are accepted, buyer is responsible for return shipping. Cancellations:Cancellations are always accepted, but must be requested prior to shipping of the item. Questions:Feel free to contact me, I typically respond within 12 hours.
Price: 79.49 USD
Location: North Canton, Ohio
End Time: 2024-10-28T10:45:32.000Z
Shipping Cost: 0 USD
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Item Specifics
Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Game Type: Board Game
Brand: GMT
Min. Number of Players: 2 players
Type: Game Board
Year: 2021
Game Title: Storm Above The Reich
Theme: War
MPN: 1714
Recommended Age Range: 13+
Age Level: 12-16 Years
Gender: Boys & Girls