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Networking And Online Games : Understanding And Engineering Multiplayer Inter...

Description: Networking And Online Games : Understanding And Engineering Multiplayer Internet Games, Hardcover by Armitage, Grenville; Claypool, Mark; Branch, Philip, ISBN 0470018577, ISBN-13 9780470018576, Brand New, Free shipping in the US The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (. predicting traffic loads) with those of game developers (. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

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End Time: 2024-11-04T22:44:10.000Z

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Networking And Online Games : Understanding And Engineering Multiplayer Inter...

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Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 14 Days

Refund will be given as: Money Back

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Book Title: Networking And Online Games : Understanding And Engineering Multi

Number of Pages: 232 Pages

Language: English

Publication Name: Networking and Online Games : Understanding and Engineering Multiplayer Internet Games

Publisher: Wiley & Sons, Incorporated, John

Subject: Programming / Games, Internet / General, Telecommunications, Networking / Network Protocols

Item Height: 0.8 in

Publication Year: 2006

Item Weight: 20 Oz

Type: Textbook

Subject Area: Computers, Technology & Engineering

Author: Mark Claypool, Grenville Armitage, Philip Branch

Item Length: 10 in

Item Width: 6.9 in

Format: Hardcover

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