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The Fall of Delta Green

Description: The Fall of Delta Green It is the 1960s. The stars are coming right. The United States declares war on poverty and sends half a million troops to Indochina; desegregates voting booths and shoots rockets at the moon. Everyone believes that if we put our mind to it and our backs into it, there’s nothing we can’t do to make the world better, for America and everyone else. You know that this is a lie. You are an Agent of DELTA GREEN, an authorized but unacknowledged black program of the United States national security establishment, tasked to hunt and destroy the Cthulhu Mythos. You know that plans and ideals, peace and love, matter less than a single atom drifting in the galaxy. All you can do is rage against doom, burn out your mind and body, and damn your nonexistent soul keeping your family, your country, your planet, ignorant and safe for one more day. Written by ENnie Award-winning designer Kenneth Hite, The Fall of DELTA GREEN corebook adapts DELTA GREEN: THE ROLE-PLAYING GAME from Arc Dream Publishing to the award-winning GUMSHOE system. It opens the files on a lost decade of anti-Mythos operations both foreign and domestic, the last days of DELTA GREEN before the Joint Chiefs shut the program down in 1970. Players take on the role of DELTA GREEN operatives, assets, and friendlies, in deadly one-shot adventures or a campaign spanning the years from hope to madness. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in San Francisco, and delve into the heart of Vietnam’s darkness. The Fall of DELTA GREEN features: Lethal combat and covert action in the 1960s, featuring assault rifles, flamethrowers, mortar shells, spy cameras, truth drugs, and getting rid of the bodies DELTA GREEN operations always seem to leave behind. “Back in the World” vignettes that let you explore the human side of your Agent’s life—and often track their slow destruction by DELTA GREEN. The rich world of the Delta Green Mythos, including a gazetteer of unnatural lands, the desperate truth of Hastur, and period takes on the top-secret MAJESTIC program, the Nazi Karotechia, the alien Greys, and the decadent Cult of Transcendence. Detailed advice for making mysteries, magics, monsters, and DELTA GREEN operations. Interoperability with Night’s Black Agents, Trail of Cthulhu, and The Esoterrorists: Use your favorite GUMSHOE rules to battle the unnatural in the 1960s! The decade begins in sunny optimism, and ends in nighted disaster in the jungles of Indochina. After the summer of the 1950s, now comes the fall—The Fall of DELTA GREEN. The Fall of Delta Green It is the 1960s. The stars are coming right. The United States declares war on poverty and sends half a million troops to Indochina; desegregates voting booths and shoots rockets at the moon. Everyone believes that if we put our mind to it and our backs into it, there’s nothing we can’t do to make the world better, for America and everyone else. You know that this is a lie. You are an Agent of DELTA GREEN, an authorized but unacknowledged black program of the United States national security establishment, tasked to hunt and destroy the Cthulhu Mythos. You know that plans and ideals, peace and love, matter less than a single atom drifting in the galaxy. All you can do is rage against doom, burn out your mind and body, and damn your nonexistent soul keeping your family, your country, your planet, ignorant and safe for one more day. Written by ENnie Award-winning designer Kenneth Hite, The Fall of DELTA GREEN corebook adapts DELTA GREEN: THE ROLE-PLAYING GAME from Arc Dream Publishing to the award-winning GUMSHOE system. It opens the files on a lost decade of anti-Mythos operations both foreign and domestic, the last days of DELTA GREEN before the Joint Chiefs shut the program down in 1970. Players take on the role of DELTA GREEN operatives, assets, and friendlies, in deadly one-shot adventures or a campaign spanning the years from hope to madness. Hunt Deep Ones beneath the Atlantic, shut down dangerous artists in San Francisco, and delve into the heart of Vietnam’s darkness. The Fall of DELTA GREEN features:     Lethal combat and covert action in the 1960s, featuring assault rifles, flamethrowers, mortar shells, spy cameras, truth drugs, and getting rid of the bodies DELTA GREEN operations always seem to leave behind.     “Back in the World” vignettes that let you explore the human side of your Agent’s life—and often track their slow destruction by DELTA GREEN.     The rich world of the Delta Green Mythos, including a gazetteer of unnatural lands, the desperate truth of Hastur, and period takes on the top-secret MAJESTIC program, the Nazi Karotechia, the alien Greys, and the decadent Cult of Transcendence.     Detailed advice for making mysteries, magics, monsters, and DELTA GREEN operations.     Interoperability with Night’s Black Agents, Trail of Cthulhu, and The Esoterrorists: Use your favorite GUMSHOE rules to battle the unnatural in the 1960s! The decade begins in sunny optimism, and ends in nighted disaster in the jungles of Indochina. After the summer of the 1950s, now comes the fall—The Fall of DELTA GREEN. × Buy now and save! Shipping info Click the Shipping & Payments tab above the listing description for more info Price: $7.00 (local shipping) Click the Shipping & Payments tab above the listing description for more info! Additional delivery notes PICK UP OPTION Sorry, our items are NOT available for pick-up. PAYMENT Immediate payment is required upon selecting "Buy It Now" or upon checking out through the cart. We accept payment via U.S. PayPal accounts and all Major Credit Cards, Debit Cards & Google Pay. We are legally required to collect sales tax in those states and localities where we maintain a physical presence (nexus). The applicable amount of sales tax charged to an order will be calculated based on the shipment destination's state and local sales tax laws. Thank you for shopping with us on eBay! Additional Information No additional information at this time Ask seller a question You might also like Generation Red A miniatures - Screech, Chopper, High Stick (Cyberpunk Red) Generation Red B miniatures - Rocket, Blades, Rattle Can (Cyberpunk Red) D&D Classic Collection: Monsters D-F Cybergeneration 2nd edition (reprint) Contact To contact our Customer Service Team, simply click the button here and our Customer Service team will be happy to assist. Ask seller a question © The Dragons Trove Shipping & Payments Shipping is a flat rate across US at a rate of $7.00 Payment Accepted Payment Methods Immediate payment is required upon selecting "Buy It Now" or upon checking out through the cart. We accept payment via U.S. PayPal accounts and all Major Credit Cards, Debit Cards & Google Pay. We are legally required to collect sales tax in those states and localities where we maintain a physical presence (nexus). The applicable amount of sales tax charged to an order will be calculated based on the shipment destination's state and local sales tax laws. Thank you for shopping with us on eBay! Returns Returns are accepted Items must be returned within 30 days of the auction ending Buyer will pay for return shipping. eBay integration by

Price: 59.95 USD

Location: Pittsboro, North Carolina

End Time: 2024-11-20T01:21:56.000Z

Shipping Cost: 7 USD

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The Fall of Delta Green

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Brand: Pelgrane Press

Book Title: Fall of Delta Green

Number of Pages: 368 Pages

Language: English

Publisher: Pelgrane Press

Item Height: 0.9 in

Topic: General

Publication Year: 2018

Genre: Non-Classifiable, Games & Activities

Item Weight: 54.5 Oz

Author: Kenneth Hite

Item Length: 11.2 in

Item Width: 8.9 in

Format: Hardcover

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